Ward was my favourite shader BRDF for metals but it looks like something is quite different from the previous versions. It might be related to change in the sun sistems.
Problem is that the hot spot is way too bright in comparison to what was before.
The image is default sun/sky system, linear mapping, all default presets. Material is 0.8 refl.glossiness.
Thanks in advance
Z.
Problem is that the hot spot is way too bright in comparison to what was before.
The image is default sun/sky system, linear mapping, all default presets. Material is 0.8 refl.glossiness.
Thanks in advance
Z.
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