I have a simple plataform with a vraymtl 50% gray and a displacement modifier with a tile map.
I get this splochy image. I've tried with 2d and 3d displacement.
Only is fixed whe i turn off the "use irradiance map" option of the material, but this slowdown the render a lot.
What can i do to fix this?
I get this splochy image. I've tried with 2d and 3d displacement.
Only is fixed whe i turn off the "use irradiance map" option of the material, but this slowdown the render a lot.
What can i do to fix this?
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