Since 1.5 final, we are experiencing some really strange IOR behavior. Look at this example rendered with sun+sky to illustrate the problem:
The on on the left has an IOR of 1.6, the middle is 1.3, and the right one is 1.1. I think the reflection falloff is wrong here.
Below is a shader swatch from a current project,:
This shader has an IOR value of 1.53, it is an almost exact IOR of the coating on the flooring tiles used in our project, and I can tell you, the real one doesn't looks like this.
In the scene shaders with IOR lover than 1.6 render really odd. Hard edged bands appear on the surface, and the shaders are useless in this form. We usually work with real world IOR values, and many of our shaders have a value below 1.6. To be honest, almost all of our shaders have the fresnel ticked.
Vlado, please comment on this!
best regards,
A.
The on on the left has an IOR of 1.6, the middle is 1.3, and the right one is 1.1. I think the reflection falloff is wrong here.
Below is a shader swatch from a current project,:
This shader has an IOR value of 1.53, it is an almost exact IOR of the coating on the flooring tiles used in our project, and I can tell you, the real one doesn't looks like this.
In the scene shaders with IOR lover than 1.6 render really odd. Hard edged bands appear on the surface, and the shaders are useless in this form. We usually work with real world IOR values, and many of our shaders have a value below 1.6. To be honest, almost all of our shaders have the fresnel ticked.
Vlado, please comment on this!
best regards,
A.
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