Hi guys,
I've just bought a Samsung SyncMaster 226BW monitor, because my old monitor died this weekend. The Samsung has a great dynamic screen, which is gamma-corrected. So I am more or less forced to dive into Linear WorkFlow now. With my previous monitor a Max gamma value of 1.7 did the job.
I've read a number of threads about LWF and there's a whole lot of confusing theoretical babble about 0.4545454545, sRGB, EXR etc. I just want to render in the Max VFB, 8-bit TIFF output, no post-production.
I read somewhere that in V-Ray 1.5 final the right procedure is as follows:
1: Max prefs gamma to 2.2, bitmap input gamma also to 2.2 (furthermore check the 'affect ...' options).
2: V-Ray color correction linear, gamma value 2.2 (equivalent to the old value of 0.454).
But if I do this, then the render becomes too light and washed-out, as if there's a double gamma correction.
So what I've got now is:
1: Max prefs gamma to 2.2, bitmap input gamma also to 2.2 (furthermore checked the 'affect ...' options).
2: V-Ray color correction Reinhard with 0.5 burn value and gamma value left at 1.0.
I guess I should leave the V-Ray gamma to 1.0 because my monitor is already natively gamma-corrected and the Max prefs gamma is already correcting the output to 2.2.
But please correct me if I'm doing anything wrong. At this moment, the difference between full black (RGB 0,0,0) and a very dark grey value (e.g. RGB 8,8,8 ) is too drastic, causing black areas to appear here and there. Here's an example I rendered yesterday evening:
As you can see on the back of the woman character, there's a relatively large difference between black and dark grey.
Thanks very much in advance for your feedback!
All the best,
Metin
I've just bought a Samsung SyncMaster 226BW monitor, because my old monitor died this weekend. The Samsung has a great dynamic screen, which is gamma-corrected. So I am more or less forced to dive into Linear WorkFlow now. With my previous monitor a Max gamma value of 1.7 did the job.
I've read a number of threads about LWF and there's a whole lot of confusing theoretical babble about 0.4545454545, sRGB, EXR etc. I just want to render in the Max VFB, 8-bit TIFF output, no post-production.
I read somewhere that in V-Ray 1.5 final the right procedure is as follows:
1: Max prefs gamma to 2.2, bitmap input gamma also to 2.2 (furthermore check the 'affect ...' options).
2: V-Ray color correction linear, gamma value 2.2 (equivalent to the old value of 0.454).
But if I do this, then the render becomes too light and washed-out, as if there's a double gamma correction.
So what I've got now is:
1: Max prefs gamma to 2.2, bitmap input gamma also to 2.2 (furthermore checked the 'affect ...' options).
2: V-Ray color correction Reinhard with 0.5 burn value and gamma value left at 1.0.
I guess I should leave the V-Ray gamma to 1.0 because my monitor is already natively gamma-corrected and the Max prefs gamma is already correcting the output to 2.2.
But please correct me if I'm doing anything wrong. At this moment, the difference between full black (RGB 0,0,0) and a very dark grey value (e.g. RGB 8,8,8 ) is too drastic, causing black areas to appear here and there. Here's an example I rendered yesterday evening:
As you can see on the back of the woman character, there's a relatively large difference between black and dark grey.
Thanks very much in advance for your feedback!
All the best,
Metin
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