http://chaosgroup.com/forums/vbullet...light=coverage
i wanted to post this link first as I have read through many of the threads relating to the "coverage" problem.
I understand that compositors like Fusion can use coverage to help smooth the points between different render IDs. RPFs for example can hold coverage as part of its Gbuffer
OpenEXR will actually hold coverage data. if you open the save extra channels directly inside of the OPenEXR options when saving an image you can choose coverage. (you dont get access to the options when you go through the Vray frame buffer save file though!)

I know that Vray cant seperate coverage into a seperate pass as it is actually part of the Gbuffer. but surely Vray should be able to write coverage data properly and embed that in the EXR?
Fusion will also read coverage from the EXR and attempt to fix edges using coverage


If this worked properly it would OWN beyond belief....
i wanted to post this link first as I have read through many of the threads relating to the "coverage" problem.
I understand that compositors like Fusion can use coverage to help smooth the points between different render IDs. RPFs for example can hold coverage as part of its Gbuffer
OpenEXR will actually hold coverage data. if you open the save extra channels directly inside of the OPenEXR options when saving an image you can choose coverage. (you dont get access to the options when you go through the Vray frame buffer save file though!)

I know that Vray cant seperate coverage into a seperate pass as it is actually part of the Gbuffer. but surely Vray should be able to write coverage data properly and embed that in the EXR?
Fusion will also read coverage from the EXR and attempt to fix edges using coverage


If this worked properly it would OWN beyond belief....
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