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Glass/Plastic closed object properties

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  • Glass/Plastic closed object properties

    Hi Guys,

    Im creating shaders for a car for a project im working on.

    I need to know. If I have a car headlight lens and apply a plastic material to it, does it need to have thickness for the light to refract correctly? Im assuming that it does as if i dont, the renderer assumes that any object behind is encased in the plastic/glass and not just a thin surface over the top. Almost acting like a stone in a resin..if that makes sense.

    Also, does the lens object have to be a closed mesh/poly object or can I have open vertices? The reason im asking is because the files have come from cad and are not completely sound in terms of closed meshes.

    Thanks in advance
    Regards

    Steve

    My Portfolio

  • #2
    Yes you are right, the object should have a thickness with an inner surface, otherwise you'll get the cast effect.

    It should be ok if your object isn't a watertight closed mesh, but you could end up with strange flickers or overbright spots if it's not.

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