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problems with cubic qtvr an Vray physical cam

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  • problems with cubic qtvr an Vray physical cam

    Hello together,
    I try to render a cubic quicktime VR with standard-tools and the Vray physical camera.
    The standard way with Renderer > Vray: Camera > Type: Box FOV 360 doesn`t work.
    It only works with standard cams.
    The cubicVR plugin from Marc cancels at the script line "old_fov = ml_vrcam.fov
    ". So it seems to be a problem with the Vay camera too.
    What possibilitys are there to render a qtvr with a vray physical cam?

    Thanks for your advice,
    stefan

  • #2
    For the moment, you will have to use a Standard camera and adjust the color mapping multipliers to bring the scene down to a viewable range; I'm working on making the camera overrides to work with the physical camera too though.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Thank you for your answer Vlado.
      I would be glad for this feature.
      Stefan

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