Hello together,
I try to render a cubic quicktime VR with standard-tools and the Vray physical camera.
The standard way with Renderer > Vray: Camera > Type: Box FOV 360 doesn`t work.
It only works with standard cams.
The cubicVR plugin from Marc cancels at the script line "old_fov = ml_vrcam.fov
". So it seems to be a problem with the Vay camera too.
What possibilitys are there to render a qtvr with a vray physical cam?
Thanks for your advice,
stefan
I try to render a cubic quicktime VR with standard-tools and the Vray physical camera.
The standard way with Renderer > Vray: Camera > Type: Box FOV 360 doesn`t work.
It only works with standard cams.
The cubicVR plugin from Marc cancels at the script line "old_fov = ml_vrcam.fov
". So it seems to be a problem with the Vay camera too.
What possibilitys are there to render a qtvr with a vray physical cam?
Thanks for your advice,
stefan
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