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  • Noisy renders

    Well, back with another problem!

    I've attached an image of a render that I've been working on, the problem being how noisy it is. This is only a low res render but I'm getting the same results from the high res.

    I'm using adaptive DMC (Min=1, Max=4, sampler thresh.)
    Mitchell-Netravali anti-aliasing (0.333 for both)
    Exponential colour mapping (Dark=1.0, bright=1.0, affect ticked)
    Irradiance map set to low, subdivs=40, interp.=20 (have also tried Med with subdivs at 60 with little change)
    Least squares and density based
    Light cache set to 100 for low and 1000 for high res (scale=screen,number of passes=
    DMC Sampler (adaptive=0.85, noise=0.005, min samples=8, global=2)

    If there's anything obvious that I'm missing then feel free to call me an idiot, any ideas welcome
    Attached Files

  • #2
    yeh, that probably should have said number of passes=8

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    • #3
      If you use V-Ray lights, you need to their subdivs.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #4
        Thanks Vlado, I doubled the subdivs on the Vray lights from 8 to 16 and it's made a big difference. Is there a reason why this occures on some renders but not others? I have had problems with blotchy walls before (even after changing over to least squares fit) would this be due to the light subdivs too?

        Right, back to the drawing board - searching for the reason behind the light bleeds next, think this is my modelling tho

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        • #5
          vray light's subdivs are pretty scene dependent of course. If a lightsource is far away from the shadow casting object then the penumbra shadow is rather small (=needs less samples). If it's really close the shadow gets very soft and needs more subdivs naturally.

          Kind Regards,
          Thorsten

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          • #6
            Cheers for that, will bear it in mind for future renders

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