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Vray 1.5 SP1 - Matte Object Issues

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  • Vray 1.5 SP1 - Matte Object Issues

    Howdy,

    Since upgrading to Vray 1.5 SP1 I am having major issues with matte objects/materials. Any ideas what might be causing this, I have been banging my head against a brick wall for days now with no no success. The only difference between the two renders below is is in the the 2nd image, where the stone walls are set to matte object. I end up with wierd white artifacts on the stone surfaces, and the sphere gets considerably brighter.
    Attached Files
    Last edited by Druski; 14-01-2008, 09:20 PM.
    Drew Wood-Davies
    Head Of Lighting & Look-Development | Method Studios | Melbourne, Australia

  • #2
    It is hard to say what is going without a scene to debug; if you wish, you can email me one to vlado@chaosgroup.com so that I can take a look at what may be wrong.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      vlado,

      Any progress on this, I sent you the scene via email, let me know if you haven't recieved it.

      Drew
      Drew Wood-Davies
      Head Of Lighting & Look-Development | Method Studios | Melbourne, Australia

      Comment


      • #4
        Yes, I received it; was a bit swamped with other issues, but I will check it out later tonight.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          So if you uncheck the "No GI on other mattes" option for the matte object, all will be fine.

          When this option is ON, the matte geometry will be ignored for GI rays from other matte objects (including itself), and since in your case a large portion of the envrionment is blocked by the matte object itself, this changes its brightness. When this option is OFF, the matte object blocks GI as it normally does so all is fine.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            Yes, that fixes the way the object renders, however it makes the alpha unusable.
            Drew Wood-Davies
            Head Of Lighting & Look-Development | Method Studios | Melbourne, Australia

            Comment


            • #7
              Hm, looks correct to me (at least, this is what the alpha is supposed to look like in this case); can you explain a little bit what you are trying to do as a final result?

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment

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