Hello people,
have a look at this image:
the left side you can see the problem. the faces towards the camera are sharp.
the more a face is away from the camera. the more a bitmap get blurred.
Well the right has the bitmap filter on Summed Area filter instead of pyramidal(default)
the right one look much better.
But everywhere i read this takes much more memory. now we are getting more unhandled expetions and my guess would be this is the problem. cause it's the first time we are testing with summed area.
So if any1 has an idea i would like to know:
- summed area uses more memory, if i for example have a texture of 2048x2048 maybe some1 has an idea what the difference is between pyramidal and summed in % ( example summed costs 50% more then the other or sumthing)
- is there a other way to correct this instead of using summed area?
Vlado:
The VrayBMPFilter also look much better, does this also have impact on memory use?can it be compared with summed area memory wise?
This filter looks even better then summed area, so i hope this is memory low.. ?
Thanks in advance
have a look at this image:
the left side you can see the problem. the faces towards the camera are sharp.
the more a face is away from the camera. the more a bitmap get blurred.
Well the right has the bitmap filter on Summed Area filter instead of pyramidal(default)
the right one look much better.
But everywhere i read this takes much more memory. now we are getting more unhandled expetions and my guess would be this is the problem. cause it's the first time we are testing with summed area.
So if any1 has an idea i would like to know:
- summed area uses more memory, if i for example have a texture of 2048x2048 maybe some1 has an idea what the difference is between pyramidal and summed in % ( example summed costs 50% more then the other or sumthing)
- is there a other way to correct this instead of using summed area?
Vlado:
The VrayBMPFilter also look much better, does this also have impact on memory use?can it be compared with summed area memory wise?
This filter looks even better then summed area, so i hope this is memory low.. ?
Thanks in advance
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