On the leather chairs and some of the wood I have these funky specs. I assume it is becuase the material has a little reflective thing going on. Any ideas gurus? And a big thanx to everyone on this project. I am making this my Magnum Pi Opus...or something like that..
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funky sparkles
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Sparkles
I think it is groovy... leave it! Do you have v-ray sun on? if so make it invisible.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- ​Windows 11 Pro
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Sparkles
Eric,
Did you get rid of your sparkles? I am having the same issue.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- ​Windows 11 Pro
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Looks like you need to enable Sub-pixel mapping and Clamp output.
I assume you have reflective GI caustics disabled? Even so, that only disables the GI caustics from the primary bounce (as far as I undertand it anyway), but secondary bounces can still cause this problem.
I get this problem when I have really bright light striking one surface, and being reflected into another w/glossy reflections. Do you still get it without glossy reflection?Last edited by Clifton Santiago; 09-04-2008, 07:42 AM."Why can't I build a dirigible with my mind?"
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I ended up changing my material, but I'll try your post next time. That Sub-pixel mapping and Clamp output seems confusing. I read a lot not to check them and in other check them... even the warning vray gives you is your colors might now show correctly.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- ​Windows 11 Pro
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Originally posted by glorybound View Posteven the warning vray gives you is your colors might now show correctly.
Both on but clamping at 5 is what I tend to use. Ramp up the subdivision on the glossy reflection and give DMC AA a shot if it's still around.
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I don't know if this is a similar situation...
Beeing an animation I choose speed, render time over all other options. I think adaptive QMC is fast but when it comes to eliminate those bright points with material subdivisons it gets quite slow, aQMC is good with thin lines, very very good but it's terrible with glossy (light reflections ?), and, in the other hand, aSubdivision is a very smooth solution for the materials and glossy but is terrible with the thin lines and not so slow overall in the material subs arena. One can fix aSubs thin lines problems increasing min/max rates but you may got stuck/trapped in a very long render times.
For still images maybe render times is not a big deal.
final settings and the final animation:
http://www.dreamimg.com/Vray-Forum/a...ining-v03b.mpg (14 Mb)
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Interior animation
Nice animation! I don't see any flickering so was the material your issue?Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- ​Windows 11 Pro
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Originally posted by CarlosBZ View PostHi RErender,
What exactly does "clamp output"?
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