Hi
I work with Quest3D making virtual presentations and I would like to use Vray to make Lightmaps in 3D Studio Max. I had a long time finding answers on what to do and I get it right sometimes and other times everything falls apart. If anyone have a false safe route through this I would be very grateful. Here is what I do !
3D Studio Max 2008 an Vray 1.5.
- Scene with some "channel 1" UVW mapped and textured objects and a Vray light. I make sure that the light is stored with irradiance map and that the GI is on.
- I render the scene to see if the shadows, that I am after, looks right.
- I open RTT dialog. Make a Path for output and make sure my object are selected and listed in the "Objects to bake" rollout.
- I check "Use Automatic Unwrap" with Channel 2.
- I click on the "Add.." button in the "Output" rollout and select "VrayTotalLightningMap". I have tried all of the Vray "texture elements" but it is only the lightning maps that gives me what I want. (I thought that one of the shadowmaps would be correct, but here I gets nothing).
- When I see that the map is "enable" with a name, file type (jpg or tga), and I set "Target map slot" to Diffuse Color.
- I then adjust size to a factor of two (256 x 256, 512 x 512 and so on)
- In the "Baked Material" rollout I would like to have a separated image with the light and shadow information and I select "Save Source"/"Create new baked"/"Standard:Blinn".
- I click "Render"
- Sometimes I get what I want. A clean shadow light image that I can blend over the texture in Quest3D. Most of the times I also get the texture, where shadow and light is baked into the finished image. This I don't want.
- Some other times it will not render out in the right size (256 x 256 and so on), but I get a 648 x 480 image. Even if the normal render output is something else.
- Other times I get a croped version of the image.
What I want is a texture image with just the shadow and light informasjon and nothing else. If I never got this I would think that I did something basicalley wrong, but when I get different results from the same scene with the same settings I am not sure what is wrong.
Does anyone have a false proof methode to make a light/shadowmap in Vray/Max 2008. I don't need any alpha information, just the greyscale shadow and light texture image.
Thank you!
Harald
I work with Quest3D making virtual presentations and I would like to use Vray to make Lightmaps in 3D Studio Max. I had a long time finding answers on what to do and I get it right sometimes and other times everything falls apart. If anyone have a false safe route through this I would be very grateful. Here is what I do !
3D Studio Max 2008 an Vray 1.5.
- Scene with some "channel 1" UVW mapped and textured objects and a Vray light. I make sure that the light is stored with irradiance map and that the GI is on.
- I render the scene to see if the shadows, that I am after, looks right.
- I open RTT dialog. Make a Path for output and make sure my object are selected and listed in the "Objects to bake" rollout.
- I check "Use Automatic Unwrap" with Channel 2.
- I click on the "Add.." button in the "Output" rollout and select "VrayTotalLightningMap". I have tried all of the Vray "texture elements" but it is only the lightning maps that gives me what I want. (I thought that one of the shadowmaps would be correct, but here I gets nothing).
- When I see that the map is "enable" with a name, file type (jpg or tga), and I set "Target map slot" to Diffuse Color.
- I then adjust size to a factor of two (256 x 256, 512 x 512 and so on)
- In the "Baked Material" rollout I would like to have a separated image with the light and shadow information and I select "Save Source"/"Create new baked"/"Standard:Blinn".
- I click "Render"
- Sometimes I get what I want. A clean shadow light image that I can blend over the texture in Quest3D. Most of the times I also get the texture, where shadow and light is baked into the finished image. This I don't want.
- Some other times it will not render out in the right size (256 x 256 and so on), but I get a 648 x 480 image. Even if the normal render output is something else.
- Other times I get a croped version of the image.
What I want is a texture image with just the shadow and light informasjon and nothing else. If I never got this I would think that I did something basicalley wrong, but when I get different results from the same scene with the same settings I am not sure what is wrong.
Does anyone have a false proof methode to make a light/shadowmap in Vray/Max 2008. I don't need any alpha information, just the greyscale shadow and light texture image.
Thank you!
Harald
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