I recently ran a quick Vray test to see if sunlight decays on it's bounce.
The results are not what I expected.
I cleared a shoebox shape - roughly 1ft. wide and 3 ft. tall - then scaled it up to 30, 300, 3,000 & 10,500 ft. tall. I gave all surfaces a generic, grey VRayMtl. I moved them around so they sort of lined up.
I was expecting that the quality of the light and shadows in the various boxes would be quite different - especially that there would be practically no light reaching the upper inner recesses of the 10,500 ft. tall box. I was very surprised to find them all very much the same. Photoshop's color picker spot checks showed them to be almost exactly the same.
Am I expecting the wrong results here or is Vray not accounting for some property of sunlight? Perhaps the lack of decay is due to not accounting for the effects of atmosphere on the sunlight bounce?
I used:
Primary Bounce: IR map (1.0 mult)
Secondary Bounce: LC (0.8 mult)
The results are not what I expected.
I cleared a shoebox shape - roughly 1ft. wide and 3 ft. tall - then scaled it up to 30, 300, 3,000 & 10,500 ft. tall. I gave all surfaces a generic, grey VRayMtl. I moved them around so they sort of lined up.
I was expecting that the quality of the light and shadows in the various boxes would be quite different - especially that there would be practically no light reaching the upper inner recesses of the 10,500 ft. tall box. I was very surprised to find them all very much the same. Photoshop's color picker spot checks showed them to be almost exactly the same.
Am I expecting the wrong results here or is Vray not accounting for some property of sunlight? Perhaps the lack of decay is due to not accounting for the effects of atmosphere on the sunlight bounce?
I used:
Primary Bounce: IR map (1.0 mult)
Secondary Bounce: LC (0.8 mult)

Comment