I'm trying to render out a AO pass of an exterior I'm working and am having trouble with DR nodes rendering simple surfaces as flipped. In the two examples below- the one on the left is with DR (with 64 pixel grid overlay), the one on the right is no DR. As you can see parts of the railing are rendering flipped in all of the non-local DR buckets. The AO material is a standard material set to 2-sided with a dirt material in the self illumination slot and white in the diffuse.
The railing is modeled in autocad as regions and linked into Max 9 64bit. All nodes are 64bit as well with the same SP1 version of Vray. Other than the usual "don't model in AutoCAD", what's going on here? It renders just fine as long as I don't use DR. I also tried initiating the DR render from one of the render nodes and got similar results (the local node buckets were fine, the DR buckets were flipped) so it's not related to the machine I think. Granted, I can fix this whole thing pretty easily by just rendering locally or shelling the railing pieces by a small amount but I'd like to know if there's something I'm missing or have set up wrong.
Thanks.
The railing is modeled in autocad as regions and linked into Max 9 64bit. All nodes are 64bit as well with the same SP1 version of Vray. Other than the usual "don't model in AutoCAD", what's going on here? It renders just fine as long as I don't use DR. I also tried initiating the DR render from one of the render nodes and got similar results (the local node buckets were fine, the DR buckets were flipped) so it's not related to the machine I think. Granted, I can fix this whole thing pretty easily by just rendering locally or shelling the railing pieces by a small amount but I'd like to know if there's something I'm missing or have set up wrong.
Thanks.
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