I'm having a rather serious issue with rendering out a velocity pass in a scene that uses a lot of VRay proxies for trees. If I change the scale of the proxies their velocity effect is scaled as well.
Here's a picture with scale untouched.
http://www.ascantica.com/stuff/velocity1.jpg
Here scale is set to 0,99
http://www.ascantica.com/stuff/velocity2.jpg
And here scale is set to 1,01
http://www.ascantica.com/stuff/velocity3.jpg
The more it's scaled the more dramatic the difference. In my scene the proxy object had a velocity value of over 1000 while the ground it was standing on and everything next to it was at around 15.
Oh and a related question. Any hope for opacity support for this and the Z-Depth channel?
Here's a picture with scale untouched.
http://www.ascantica.com/stuff/velocity1.jpg
Here scale is set to 0,99
http://www.ascantica.com/stuff/velocity2.jpg
And here scale is set to 1,01
http://www.ascantica.com/stuff/velocity3.jpg
The more it's scaled the more dramatic the difference. In my scene the proxy object had a velocity value of over 1000 while the ground it was standing on and everything next to it was at around 15.
Oh and a related question. Any hope for opacity support for this and the Z-Depth channel?
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