Hi Vray Helpers
http://www.spot3d.com/vray/help/150S...ials_imap2.htm
I recently followed your tutorial on a walk through and found some aspects of the all be it great tutorial confusing.
I have listed these aspects in the hope you will consider updating the tutorial to help other less cleaver people (such as myself) get in and make animations with your software or maybe tell me where I’m going wrong.
Issue 1) at point 1.4 you instruct the 2nd GI engine to use light cache, then at point 2.1 you instruct setting the primary GI engine to irradiance map, but nothing about the 2nd, this (for me meant) keeping the 2nd set as light cache causing errors. Should it not say that the second GI engine is set to none?
Issue2) 3.1 tick the normals box…where is it? (Using Vray 1.5 R4)
Issue3) When you download the ‘completed scene’ to have a look; the file shows only the primary engine loaded to Irradiance map and the 2nd engine set to none…is this suggesting we don’t load the light cache to the second engine before rendering the final image, if so why did we make a light cache if we don’t use it come render time?
Any input from more able people would be appreciated because, this bit me due to a deadline at work
http://www.spot3d.com/vray/help/150S...ials_imap2.htm
I recently followed your tutorial on a walk through and found some aspects of the all be it great tutorial confusing.
I have listed these aspects in the hope you will consider updating the tutorial to help other less cleaver people (such as myself) get in and make animations with your software or maybe tell me where I’m going wrong.
Issue 1) at point 1.4 you instruct the 2nd GI engine to use light cache, then at point 2.1 you instruct setting the primary GI engine to irradiance map, but nothing about the 2nd, this (for me meant) keeping the 2nd set as light cache causing errors. Should it not say that the second GI engine is set to none?
Issue2) 3.1 tick the normals box…where is it? (Using Vray 1.5 R4)
Issue3) When you download the ‘completed scene’ to have a look; the file shows only the primary engine loaded to Irradiance map and the 2nd engine set to none…is this suggesting we don’t load the light cache to the second engine before rendering the final image, if so why did we make a light cache if we don’t use it come render time?
Any input from more able people would be appreciated because, this bit me due to a deadline at work
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