I have a cabinet, all white, and I'm looking into it with open doors. With no lights it looks pretty white.
If I have a large vray light, similar to what a photographer would use in a studio, that i was hoping to use to act like it was bouncing light into the fridge. I wanted to add only a little light so I changed the multiplier to .2
The problem is that when I have that object it's actually blocking light and it's much darker. Is there a way to fix that? I don't want to use geometry as a bounce card because it usually makes the scene splotchy and it's hard to know the GI reflectivity of an object. Let me know if you know the answer to that. I was use to Mental Ray in the past where reflectivity directly relates to the GI reflectivity and you can also multiply that number, but the default multiplier is 1. If anyone knows the correlation of GI reflection to reflectivity then let me know. I haven't found any link.
So is the vray light suppose to block GI? how do I get it to stop?
If I have a large vray light, similar to what a photographer would use in a studio, that i was hoping to use to act like it was bouncing light into the fridge. I wanted to add only a little light so I changed the multiplier to .2
The problem is that when I have that object it's actually blocking light and it's much darker. Is there a way to fix that? I don't want to use geometry as a bounce card because it usually makes the scene splotchy and it's hard to know the GI reflectivity of an object. Let me know if you know the answer to that. I was use to Mental Ray in the past where reflectivity directly relates to the GI reflectivity and you can also multiply that number, but the default multiplier is 1. If anyone knows the correlation of GI reflection to reflectivity then let me know. I haven't found any link.
So is the vray light suppose to block GI? how do I get it to stop?
Comment