Morbid,
Thanks so much for the example. I'm sure it will help a lot of people here (me included). Just a couple more questions then I'll leave you alone. I'm sure you have better things to do .
1. I'm good on all the passes except the shadow pass. How exactly do you go about setting up the scene and rendering that?
2. I'm using the MultiMatte render element for some other things, but would there be a way to use it to eliminate having to render so many passes? It seems like it would work, but I just can't get my head around how to integrate it into the process you outlined. Or can you think of any other tricks that could streamline this any more?
Thanks again!
Thanks so much for the example. I'm sure it will help a lot of people here (me included). Just a couple more questions then I'll leave you alone. I'm sure you have better things to do .
1. I'm good on all the passes except the shadow pass. How exactly do you go about setting up the scene and rendering that?
2. I'm using the MultiMatte render element for some other things, but would there be a way to use it to eliminate having to render so many passes? It seems like it would work, but I just can't get my head around how to integrate it into the process you outlined. Or can you think of any other tricks that could streamline this any more?
Thanks again!
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