Hi,
I've been playing lately with VRayDirt and I can't get the results I want.
I'd like that the gradients shown in this image went from black to white, but I'm only able to go from say 50% to white.

(Image with no GI calculations, only direct light and VRayDirt. Right side PSed)
I understand that what I'm asking is that a point being 50% occluded (for example) to be shaded like it was fully occluded, but I'd like to use VRayDirt to mask textures and I'm never able to get a full clean occluded texture on the places where faces met, I always get a mixture of both textures.
I've tried to play with distribution and falloff without luck, they only seem to change the way same gray to white gradient is displayed.
Is there a way to achieve this?
Thanks
I've been playing lately with VRayDirt and I can't get the results I want.
I'd like that the gradients shown in this image went from black to white, but I'm only able to go from say 50% to white.

(Image with no GI calculations, only direct light and VRayDirt. Right side PSed)
I understand that what I'm asking is that a point being 50% occluded (for example) to be shaded like it was fully occluded, but I'd like to use VRayDirt to mask textures and I'm never able to get a full clean occluded texture on the places where faces met, I always get a mixture of both textures.
I've tried to play with distribution and falloff without luck, they only seem to change the way same gray to white gradient is displayed.
Is there a way to achieve this?
Thanks
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