Hi,
i´m currently trying to render a camera-animation with an animated texture. the texture consists of a sequence of 100 single jpgs
in a VrayLightMtl, mapped onto an object in my scene. i want to achieve a look which is similar to a tv-monitor. because my
camera ist moving and the light is changing in the scene i used the animation-preset for the irradiance map. but what gi-engine
do i have to use for the secondary bounce? lightcache? brute force? and do i have to calculate the secondary bounce while i´m
rendering the irradiance-prepass or in a separate pass later, or before?
any tips would be very nice!
dirk
i´m currently trying to render a camera-animation with an animated texture. the texture consists of a sequence of 100 single jpgs
in a VrayLightMtl, mapped onto an object in my scene. i want to achieve a look which is similar to a tv-monitor. because my
camera ist moving and the light is changing in the scene i used the animation-preset for the irradiance map. but what gi-engine
do i have to use for the secondary bounce? lightcache? brute force? and do i have to calculate the secondary bounce while i´m
rendering the irradiance-prepass or in a separate pass later, or before?
any tips would be very nice!

dirk
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