I am rendering the inside of an aircraft. At both ends of the scene, I have lavatories and closets that use a reflective wood material with a glossy reflection value of 1 (no blur). My problem is, there is a sharp change in color in the bins in the reflection. Up close to the reflective material, the reflected image is of bins where the color is tinted somewhat from the wood, as would be expected. As the reflection goes deeper, the wood tint stops and then you see a section in the reflection where the bins look white, almost as if there is some kind of falloff or dual reflection problem.
It is not a problem with the number of bounces as it isn't reflecting black. I whipped the camera around and there is no material difference (it's an instance anyway). Because both ends have these monuments, the scenario is almost like having two mirrors facing each other. I've changed the fall off of the wood material from .01 to .1 and that didn't seem to matter (wrong way?). Changed shader from Blinn to Phong; nothing. My sample settings are all pretty low at this point but those shouldn't be causing this problem.
Has anyone else had this problem?
It is not a problem with the number of bounces as it isn't reflecting black. I whipped the camera around and there is no material difference (it's an instance anyway). Because both ends have these monuments, the scenario is almost like having two mirrors facing each other. I've changed the fall off of the wood material from .01 to .1 and that didn't seem to matter (wrong way?). Changed shader from Blinn to Phong; nothing. My sample settings are all pretty low at this point but those shouldn't be causing this problem.
Has anyone else had this problem?
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