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My premise was that I feel the file output handling through vray in general is overly complicated, and at times seems to try to "reinvent the wheel" (though other times does things better than max).
This is mostly because 3ds Max does not offer the necessary tools for this - remember that originally 3ds Max did not even have support for the .exr file format. This was later added, but at a very generic level, without using or giving access to any of the extra features of the .exr file format. Further on, 3ds Max did not have any way to handle large output resolutions efficiently, which is why we implemented the V-Ray VFB in the first place.
I guess I always presumed it was completely open seeing as the exr format supposedly is too.
Is this normal for autodesk to give only access to small parts of the api?
They claimed to have opened up the architecture completely for plugin development many years ago. Guess that was just smoke & mirrors.
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