Hi
http://www.resolutiondigital.co.uk/V...w%20alpha1.jpg
I am having this problem with the buckets showing up on the alpha channel. I am pre rendering the LC and on my machine and then DR the Irradiance map and the final image. If I let each machine render there own LC the alpha is fine but if I render it on my machine the other machines render the alpha buckets slightly different shades of white. I though it was to do with the network so I copied the LC to each machine and then rendered it and it still having the problem. When you are rendering the Irradiance map and you flick over to the alpha you can already notice the problem with the alpha. It is an interior render so the alpha should be solid white.
The image renders fine except the alpha channel. Any idea?
http://www.resolutiondigital.co.uk/V...w%20alpha1.jpg
I am having this problem with the buckets showing up on the alpha channel. I am pre rendering the LC and on my machine and then DR the Irradiance map and the final image. If I let each machine render there own LC the alpha is fine but if I render it on my machine the other machines render the alpha buckets slightly different shades of white. I though it was to do with the network so I copied the LC to each machine and then rendered it and it still having the problem. When you are rendering the Irradiance map and you flick over to the alpha you can already notice the problem with the alpha. It is an interior render so the alpha should be solid white.
The image renders fine except the alpha channel. Any idea?
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