We are often in a situation where we want to have some of our geometry hidden from view, yet still affect lighting/geometry. The way we do this is to go to the standard properties of the geometry and tell it not to be visible to the camera.
This seems to work unless elements of different objects are coplanar - for example, a mastic seal against the edge of a bit of curtain walling. In this situation, the coplanar faces render as speckly areas in the image.
Any tips on this?
This seems to work unless elements of different objects are coplanar - for example, a mastic seal against the edge of a bit of curtain walling. In this situation, the coplanar faces render as speckly areas in the image.
Any tips on this?
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