Let's say I render a tree with tree leaves but want to comp in a photo behind it post production. If I use render elements and Vrayalpha, the opacity map is not respected in the output. Instead of creating an alpha with defined leave structures, the whole geometry is included instead.
Does anyone know how to get the opacity map to be included in the Alpha as well?
Does anyone know how to get the opacity map to be included in the Alpha as well?
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