hi guys,
anyone is aware about the best practice to reduce appearing of light cache samples in strong reflections when it's checked "use light cache for glossy rays" or its local version inside vrmtl?
I found that this option together with "store with irradiance map" is absolutely a MUST when dealing with a lot of lights (trying to keep rendertimes low, of course), ex. interior shot of contemporary fashion shops.
thanx in advance
anyone is aware about the best practice to reduce appearing of light cache samples in strong reflections when it's checked "use light cache for glossy rays" or its local version inside vrmtl?
I found that this option together with "store with irradiance map" is absolutely a MUST when dealing with a lot of lights (trying to keep rendertimes low, of course), ex. interior shot of contemporary fashion shops.
thanx in advance
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