It seems that the VRayBmpFilter doesn't refresh properly when a texture is updated externally. If I either view with the "View" button in the file open window or view in the MEdit with "Show End Result" off I still see the previous version of the map. I have also run "freescenebitmaps()" in the Listener with no success. Is this possibly related to the fact that these maps aren't visible from the Asset Tracker either?
Best regards,
--Jon
Best regards,
--Jon
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