This seemed to happen soon after I made some changes to go to the LWF. I switched in the middle of the project. I'm not using GI on this one because it's more about function than form, but it still needs to look pretty good. And a dark grey white material just isn't any good.
So it rendered out ok, but my mix map isn't working anymore. It renders either one or the other without mixing them.
Also, when I switched I have to use the vray frame buffer or the results are just all whacked. It looks ok in the max frame buffer, but there are some strange black speckles. And if I duplicate from the vray frame buffer it gets tons lighter. The saved image looks fine in either though.
Any ideas what I did wrong? I can't even get the mix map to display anything differently in the mEditor either.
So it rendered out ok, but my mix map isn't working anymore. It renders either one or the other without mixing them.
Also, when I switched I have to use the vray frame buffer or the results are just all whacked. It looks ok in the max frame buffer, but there are some strange black speckles. And if I duplicate from the vray frame buffer it gets tons lighter. The saved image looks fine in either though.
Any ideas what I did wrong? I can't even get the mix map to display anything differently in the mEditor either.