Been animating a car and I noticed what seems to be a bug. The camera moves at the same speed as the car - linked, so according to the motion blur my car is static, the background moves and the wheels rotate.
I'm rendering out a seperate pass for the wheels so I can up the motion blur samples (because I forgot to first time round) but the sphere fades I attached to the wheels arent being blurred correctly.
An image of what I mean:
They travel at the same speed as the wheels/camera and dont move much in the rendered frame, so it shouldnt be picking up on their movement down the road.
I'm rendering out a seperate pass for the wheels so I can up the motion blur samples (because I forgot to first time round) but the sphere fades I attached to the wheels arent being blurred correctly.
An image of what I mean:
They travel at the same speed as the wheels/camera and dont move much in the rendered frame, so it shouldnt be picking up on their movement down the road.
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