The new animation prepass mode for irradiance map is much welcomed by me. However Im a bit confused how it works with light cache and glossy rays.
Im using irradiance map for primary bounces, and irradiance map for 2ndary, do I need to have 2ndary bounces on for both the prepass render and the beauty render? It seems I get the same light if I turn 2ndary bounces off in the beauty render but the rendertimes become ALOT longer.
Im guessing this is because the glossy rays aren't based off the light cache anymore..?
Is there something Im missing that would let me do the light cache pass just once?
Also, im wondering what settings effect the glossy rays when I use light cache for glossy rays, Im currently having flicker in glossy refractions I can't seem to get rid of, is it just the light cache subdivs or do refraction subdivs in the material still affect?
Im using irradiance map for primary bounces, and irradiance map for 2ndary, do I need to have 2ndary bounces on for both the prepass render and the beauty render? It seems I get the same light if I turn 2ndary bounces off in the beauty render but the rendertimes become ALOT longer.
Im guessing this is because the glossy rays aren't based off the light cache anymore..?
Is there something Im missing that would let me do the light cache pass just once?
Also, im wondering what settings effect the glossy rays when I use light cache for glossy rays, Im currently having flicker in glossy refractions I can't seem to get rid of, is it just the light cache subdivs or do refraction subdivs in the material still affect?
Comment