Hi,
I've a very junior question... sorry if it had ever been answered in another post , I searched but i didn't find... This is my problem :
I've create a background ramp and a plane which i applied a VrayMtl with a checker on the opacity slot (nopt using refraction, only opacity...). When i render it (top image) i can see two parts of the plane are transparents, and that's what i want !! but when i render the Zdepth pass in the render element (second img) it give me a whole entire plane without transparent zone.
I need to use this kind of plane with black-white opacity information with the 3dsmax atmospheric fog and the problem is the same... What can i do to make fog/Zdepth use th opacity map as alpha, and not the shape of the object ?
Thank you
I've a very junior question... sorry if it had ever been answered in another post , I searched but i didn't find... This is my problem :
I've create a background ramp and a plane which i applied a VrayMtl with a checker on the opacity slot (nopt using refraction, only opacity...). When i render it (top image) i can see two parts of the plane are transparents, and that's what i want !! but when i render the Zdepth pass in the render element (second img) it give me a whole entire plane without transparent zone.
I need to use this kind of plane with black-white opacity information with the 3dsmax atmospheric fog and the problem is the same... What can i do to make fog/Zdepth use th opacity map as alpha, and not the shape of the object ?
Thank you
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