Vlado,
we have just started calculating 16,000 frames for IRR, the first time we tried with rpc people (yeah i know) ... well vray just see's grey planes where the rpc's are and the irr maps are basically F*cked behind the rpc?
So we started again with the rpc's hidden and all is fine, until we unhide the people and some machines renders grey planes some render the people but with some errors on the people like odd lighting ect .. this was never a problem in SP1 but only now in SP2? we have now fixed the problem by reloading the scene and making sure the people can be seen by the main machine, and all the rest also see the people... To stop the F*cked lighting on the people we had to totaly exclude from GI making the people really dark and then increasing the self Ilum.. now this in itself is odd due to the fact the GI has already been calced and we are rendering from a saved map? As said none of this happened in SP1 .. ? can you look into this please.. .
Natty
we have just started calculating 16,000 frames for IRR, the first time we tried with rpc people (yeah i know) ... well vray just see's grey planes where the rpc's are and the irr maps are basically F*cked behind the rpc?
So we started again with the rpc's hidden and all is fine, until we unhide the people and some machines renders grey planes some render the people but with some errors on the people like odd lighting ect .. this was never a problem in SP1 but only now in SP2? we have now fixed the problem by reloading the scene and making sure the people can be seen by the main machine, and all the rest also see the people... To stop the F*cked lighting on the people we had to totaly exclude from GI making the people really dark and then increasing the self Ilum.. now this in itself is odd due to the fact the GI has already been calced and we are rendering from a saved map? As said none of this happened in SP1 .. ? can you look into this please.. .
Natty
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