Hi guys,
I'm having some difficulties solving a shadows problem. Hope someone can help me out.
It seems the shadows are the cause of some "stepping" problem on the mesh receiving the light. The first image below shows my simple test scene (here's the file itself: Test 01.zip)
Three standard target spots (of which one is disabled because I didn't really needed it for this test) with VRayShadow. One VRayLight in Dome mode with a HDRI texture map. Nothing special.
At first, in the image below, everything seems to be okay.
but when I disable the VRay Dome light the image below is the result. There some obvious "stepping" going on in the dark area on the sphere, linked to the detail in the geometry.
If I turn off the shadows on all lights, the image below is the result. The problem is apparently linked to the shadows.
I have tested this with Target Spot light (with VRayShadow) and VRay IES and both seem to have the same issue. With a VRayShadowMap in a Target Spot light it doesn't seem to be a problem.
Also, the issue seems to "go away" with higher amounts of geometry. The sphere in my test file has 24 segments and a turbosmooth modifier. If I increase the number of segments in the sphere to 100 (without a turbosmooth) the issue is still there, albeit a lot less visible.
Any ideas? Am I missing something really obvious?
I'm using Max2008 x64 and VRay x64 SP2 but the problem is also present in VRay SP1 / Max2009 / x64 / x32. Tested rendering the scene on all of them.
I'm having some difficulties solving a shadows problem. Hope someone can help me out.
It seems the shadows are the cause of some "stepping" problem on the mesh receiving the light. The first image below shows my simple test scene (here's the file itself: Test 01.zip)
[ATTACH]601[/ATTACH]
At first, in the image below, everything seems to be okay.
[ATTACH]602[/ATTACH]
[ATTACH]603[/ATTACH]
[ATTACH]604[/ATTACH]
I have tested this with Target Spot light (with VRayShadow) and VRay IES and both seem to have the same issue. With a VRayShadowMap in a Target Spot light it doesn't seem to be a problem.
Also, the issue seems to "go away" with higher amounts of geometry. The sphere in my test file has 24 segments and a turbosmooth modifier. If I increase the number of segments in the sphere to 100 (without a turbosmooth) the issue is still there, albeit a lot less visible.
Any ideas? Am I missing something really obvious?
I'm using Max2008 x64 and VRay x64 SP2 but the problem is also present in VRay SP1 / Max2009 / x64 / x32. Tested rendering the scene on all of them.
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