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Lots of black speckles/ghosted geometry!

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  • Lots of black speckles/ghosted geometry!

    VRay 1.5 SP2, Max 2009 64.

    Only occurs when light cache is enabled. I merged in this entry way and made it unseen to the camera so it only affects shadows/the sun coming in through it's windows and is seen in reflections. What you see here is black speckles where the geometry would be if it wasn't unseen by camera. Anyone know how to fix this?
    Attached Files

  • #2
    Solved by setting Secondary Ray Bias to greater than 0.0 (0.001).

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