Hi,
I have modified vrayfur sample that comes with vray. I want to randomize color of every hair strand. I know I can do that inside VRayFurInstance::shade. This is what I do:
Problem is oi changes from frame to frame for same strands. Inside genStrand every strand is identified by faceIndex and strandIndex but I have no idea how can I access these data from VRayFurInstance::shade. Any idea how can I do this? Maybe I should try some different approach?
I have modified vrayfur sample that comes with vray. I want to randomize color of every hair strand. I know I can do that inside VRayFurInstance::shade. This is what I do:
Code:
VRenderInstance::fullShade((VRayInterface&)vri); RayResult rresult = vri.rayresult; GenericPrimitive *pp = rresult.primitive; if (pp->type() == PRIM_TYPE_STATIC_HAIR_SEGMENT_LINE) { StaticHairStrand *hStrand = (StaticHairStrand*)pp->owner; int oi = pp->owner->ownerIndex; ::Random r; float v; r.srand(oi); r.rand(); //now I modify vri.mtlresult.color }