Something funny I picked up: I have an ambient occlusion material in my overide material slot (Global switches) created the following way: VrayLightMtl with a mix map and then a VrayDirt for the mix amount.
Resultant map shown in the material editor is a white iluminated sphere and when applied it works perfectly - if I use Vray_adv_150SP1_max2008_x64.
As soon as I installed SP2 the resultant material created came out pitch black and ambient occlusion renders out as pitch black!
Please advise.
Resultant map shown in the material editor is a white iluminated sphere and when applied it works perfectly - if I use Vray_adv_150SP1_max2008_x64.
As soon as I installed SP2 the resultant material created came out pitch black and ambient occlusion renders out as pitch black!
Please advise.
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