Hello!
I have set up a scene for animation with Brute force as Primary bounce. It looks good so far though rendertimes are pretty high. When I switch to Irr.Map (in order to test how much render time would decrease) the picture looks different. Especially reflections look different.
Is this normal?
Do I have to change any parameter to get the same results as if rendered with Brute force?
Here you see an example:
BruteForce
IrrMap
This is the Testfile (max2008 ):
http://www.mirko-heimburger.de/misc/...nissuea001.zip
I have set up a scene for animation with Brute force as Primary bounce. It looks good so far though rendertimes are pretty high. When I switch to Irr.Map (in order to test how much render time would decrease) the picture looks different. Especially reflections look different.
Is this normal?
Do I have to change any parameter to get the same results as if rendered with Brute force?
Here you see an example:
BruteForce
IrrMap
This is the Testfile (max2008 ):
http://www.mirko-heimburger.de/misc/...nissuea001.zip
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