Hi All
I found a problem (well a new problem to me anyways) with using VRay physical sun, sky and camera and also standard lights. I had a situation where I had a scene with sun sky cam but then also some standard lights to create "fake" shadows. The VRay cam was set to motion blur with default settings. The standard light had VRayShadow and then my objects shadow gets stretched and faded so big that you cant almost see it. To fix this I just changed the shadow type in the standard light from VRayShadow to VRayShadowMAP.
If only now ChaosGroup can update the help files to include VRayShadowMap, I'll be happy. For example what implications does if have to have the mode of vrashadowmap set to single frame on an animation and the other way around? What does the filter method do? Some help please. And how do I make the shadow smoother on the edges and not so chunky or "pixelated"?
Ok so it seems pushing up the resolution of the shadow from default 512 to 2048 makes it little smoother. I'm geussing this uses more memory and renders slower. I've also opted for setting the mode to flythrough and holding thumbs there is no flickering or other problems I'm not aware of yet...
Maybe this info will be usefull to somebody at some time.
Kind Regards,
Morne
I found a problem (well a new problem to me anyways) with using VRay physical sun, sky and camera and also standard lights. I had a situation where I had a scene with sun sky cam but then also some standard lights to create "fake" shadows. The VRay cam was set to motion blur with default settings. The standard light had VRayShadow and then my objects shadow gets stretched and faded so big that you cant almost see it. To fix this I just changed the shadow type in the standard light from VRayShadow to VRayShadowMAP.
If only now ChaosGroup can update the help files to include VRayShadowMap, I'll be happy. For example what implications does if have to have the mode of vrashadowmap set to single frame on an animation and the other way around? What does the filter method do? Some help please. And how do I make the shadow smoother on the edges and not so chunky or "pixelated"?
Ok so it seems pushing up the resolution of the shadow from default 512 to 2048 makes it little smoother. I'm geussing this uses more memory and renders slower. I've also opted for setting the mode to flythrough and holding thumbs there is no flickering or other problems I'm not aware of yet...
Maybe this info will be usefull to somebody at some time.
Kind Regards,
Morne
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