So far I've been able to get good non flickering results with the prepass/render mode of animated irradiance maps. But this job just won't render without what looks like 30 fps flicker. Not sure how it's getting in there but I thought I'd see if you had any ideas.
Here's the movie file - 200 KB WMV movie
http://www.trinity3d.com/FTP/cellFlickerTest.wmv
The flicker is subtle and in the background.
I thought using Brute Force for secondary GI would be the best bet in this case. But we've tried it with precalc'd "fly through" light cache and still got the problem.
Can someone with some experience with complex animated GI in VRay offer a tip?
thanks,
Jim
Here's the movie file - 200 KB WMV movie
http://www.trinity3d.com/FTP/cellFlickerTest.wmv
The flicker is subtle and in the background.
I thought using Brute Force for secondary GI would be the best bet in this case. But we've tried it with precalc'd "fly through" light cache and still got the problem.
Can someone with some experience with complex animated GI in VRay offer a tip?
thanks,
Jim
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