I am rendering out a scene that uses cellular and smoke maps for the vray Disp. I rendered it out at 1400x906 in about 2 hrs using the vrimg method. All fine there, GI is by IR and LC. That is only half my issue, I am looking at the best way to render out at 5100px x 3300px, I started off using the precalc'd IR and LC maps from the smaller render, estimated render time was close to 20hrs as the disp was being presampled and that seemed to really crank up the times, Question what can I do to reduce this, I am thinking maybe having to use 2D Displacment and hence swap out the cellular and smoke maps????? reduce the max subdivs, (does the one in the render dialog override the one on the vray disp modifer?)
any ideas?
Thanks
Tom
am using max 64, on xp64 4GB RAM, Quadcore chip
any ideas?
Thanks
Tom
am using max 64, on xp64 4GB RAM, Quadcore chip
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