morning guys,
i'm currently working on a project that i sent to render using dr spawner on two twin quad processor machines with 8gb ram last night (one running 32 bit and the other 64 bit and definitely plan to render across the network using 64 bit rendering next time)
unfortunately it was only half way through when in got i this morning and wondered if anyone could possibly shed some expert tips on my current rendering settings which i have found to produce good final results in the past but desperately need to cut back render times...... i pre-rendered the irradiance map and light cache before distributing it across the network and that only took an hour or so to complete.
please find attached a cropped version of the image i'm trying to render which has about 56 ies lights and plenty of reflections and the current rendering settings.....
many thanks if anyone can point me in the right direction, otherwise its back to the testing board
i'm currently working on a project that i sent to render using dr spawner on two twin quad processor machines with 8gb ram last night (one running 32 bit and the other 64 bit and definitely plan to render across the network using 64 bit rendering next time)
unfortunately it was only half way through when in got i this morning and wondered if anyone could possibly shed some expert tips on my current rendering settings which i have found to produce good final results in the past but desperately need to cut back render times...... i pre-rendered the irradiance map and light cache before distributing it across the network and that only took an hour or so to complete.
please find attached a cropped version of the image i'm trying to render which has about 56 ies lights and plenty of reflections and the current rendering settings.....
many thanks if anyone can point me in the right direction, otherwise its back to the testing board
Comment