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cropped environment bitmap?

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  • cropped environment bitmap?

    Hi

    I am playing with a VrayHDRI in the environment slot to get nice reflection and illumination. It seems that I can't get the right scale of my image with VrayHDRI and each time I render, the environment only display a cropped part of the original image. This make my reflections completly wrong.

    Am I missing something here?

  • #2
    Perhaps you need to change the mapping type? If you use spherical mapping, you can use a regular 3ds Max bitmap too.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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