uhm, i'm using SP2 and struggling with physical camera and motion blur, for testing purposes i just made a simple scene where a sphere moves from left to right, and i get this result :

why does the sphere insist on looking like it is moving from right to left?
i've tried all vray camera settings like duration, interval center, bias etc. no values have any impact on the render whatsoever. the only parameter that does anything is geometry samples.
in the end i need to do a pflow animation where particles are moving both towards and away from a moving camera, and the result just looks very wrong.
i must be missing something vital, could someone fill me in?

why does the sphere insist on looking like it is moving from right to left?
i've tried all vray camera settings like duration, interval center, bias etc. no values have any impact on the render whatsoever. the only parameter that does anything is geometry samples.
in the end i need to do a pflow animation where particles are moving both towards and away from a moving camera, and the result just looks very wrong.
i must be missing something vital, could someone fill me in?
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