Hi,
I'm having a problem with a scene, Max 2008 64 bit + VR 1.5 sp2, I'm trying to render an animation using the multiframe incremental mode but the resulting map is suspiciously large - for a 480 frame animation calc'd every 24 frames at -4, -1 with 20 subdivs and 0.4, 0.3 and 0.1 thresholds, i get an irradiance map that is over 200MBs in size! This never happened to me before (up to now we were using 1.5 RC5). Secondary bounces is set to Lightcache in flythrough mode with 1000 subdivs. The size of the Lightcache is more normal at 15MB.
Any ideas? I have to deliver this in two days time and am worried about this because the scene is bordering the 4GBs of RAM I have on our rendering machines...
Best regards,
Jorge Schwarzhaupt
Productora Voxel 3D Ltda.
PS: Here's a sample frame so you can see what the scene looks like...
I'm having a problem with a scene, Max 2008 64 bit + VR 1.5 sp2, I'm trying to render an animation using the multiframe incremental mode but the resulting map is suspiciously large - for a 480 frame animation calc'd every 24 frames at -4, -1 with 20 subdivs and 0.4, 0.3 and 0.1 thresholds, i get an irradiance map that is over 200MBs in size! This never happened to me before (up to now we were using 1.5 RC5). Secondary bounces is set to Lightcache in flythrough mode with 1000 subdivs. The size of the Lightcache is more normal at 15MB.
Any ideas? I have to deliver this in two days time and am worried about this because the scene is bordering the 4GBs of RAM I have on our rendering machines...
Best regards,
Jorge Schwarzhaupt
Productora Voxel 3D Ltda.
PS: Here's a sample frame so you can see what the scene looks like...
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