HI all
I know this has been a quite heavily covered topic. And yes i've read through Chris' post on getting this to work in nuke.
I'm using after effects to set the comp up.
Specular -add
Refraction -add
Reflection -add
Global Illumination -add
Raw Lighting - multiply
Difuse Filter -BASE
The problem i have is when i multiply the raw lighting i get an edge around the objects.
This is not an alpha problem.
I was trying to build a more complex compistion up with adding in the shadow pass. Does anyone have a tried and tested method for getting this to work.
Thanks
I know this has been a quite heavily covered topic. And yes i've read through Chris' post on getting this to work in nuke.
I'm using after effects to set the comp up.
Specular -add
Refraction -add
Reflection -add
Global Illumination -add
Raw Lighting - multiply
Difuse Filter -BASE
The problem i have is when i multiply the raw lighting i get an edge around the objects.
This is not an alpha problem.
I was trying to build a more complex compistion up with adding in the shadow pass. Does anyone have a tried and tested method for getting this to work.
Thanks
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