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VrayProxy and pivot

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  • VrayProxy and pivot

    Not sure if this has been mentioned, but we often create vrayproxies from higly detailed tree models. Now the pivot point of the tree is the centre bottom of the trunk which is usually where it should be. When you convert to a vrayproxy, it seems the pivot is at 0,0,0. Can the vrayproxy be made to respect the pivot point of the object it is being generated from?
    Kind Regards,
    Richard Birket
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    http://www.blinkimage.com

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  • #2
    Yep, it was mentioned. If I recall correctly there where 2 solutions: one was to move the tree at 0,0,0 prior making the proxy and another was to use 'Export as multiple files' which respects the pivot position.
    Maybe would be nice to have the option to keep the current pivot position when you export a single object to a single VRayMesh file.

    Regards.

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