I have a problem here, wich i wrote in another thread, but open it here again.
I have a project where a flying object goes inside a glass.
camera is outside, closed to the glas.
when i look through the glass, and i have the flying object in focus, so the glass in front is out of focus, strictly observed is all of the object seen through the glass refraction right? so when the glass in front is out of focus, the refraction of the flying object have to be out of focus too. or?
but when i render it with dof in VRay, all from the object directly seen through the glass is sharp. i did a few tests, and its right like that. but could someone discribe why?
and does anybody know a way to fake that effect for doing it in post without having zdepht channel works with refraction?
Thanks in advance, and best regards
Jonas
I have a project where a flying object goes inside a glass.
camera is outside, closed to the glas.
when i look through the glass, and i have the flying object in focus, so the glass in front is out of focus, strictly observed is all of the object seen through the glass refraction right? so when the glass in front is out of focus, the refraction of the flying object have to be out of focus too. or?
but when i render it with dof in VRay, all from the object directly seen through the glass is sharp. i did a few tests, and its right like that. but could someone discribe why?
and does anybody know a way to fake that effect for doing it in post without having zdepht channel works with refraction?
Thanks in advance, and best regards
Jonas
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