Hi all 
I've been going through various tutorials and searched varioud threads but just can't get what I'm looking for. 1st I tried doing this with Max hair and fur, but VRay has issues with hair and fur. Then I tried grass-o-matic which brings the computer to its knees when you have a 100m plane with 200 000 grass blades. Then I tried reactor rope which failed (well I get 1 grass balde to work but more than one is a mission). I also checked out the tutorial on 3dTotal but that is not what I want as it looks like underwater grass and I need something more random and dynamic. So the best solution I saw was done with Particle Flow however I can't figure out how they did it. I create my grass blade, then bend it. Well then how do I get it to stay on my plane and be animted bu wind? Also I'm rendering with brute force in both primary and secondary GI. The grass needs to blow like crazy from sphere wind that is very strong.
Help!

I've been going through various tutorials and searched varioud threads but just can't get what I'm looking for. 1st I tried doing this with Max hair and fur, but VRay has issues with hair and fur. Then I tried grass-o-matic which brings the computer to its knees when you have a 100m plane with 200 000 grass blades. Then I tried reactor rope which failed (well I get 1 grass balde to work but more than one is a mission). I also checked out the tutorial on 3dTotal but that is not what I want as it looks like underwater grass and I need something more random and dynamic. So the best solution I saw was done with Particle Flow however I can't figure out how they did it. I create my grass blade, then bend it. Well then how do I get it to stay on my plane and be animted bu wind? Also I'm rendering with brute force in both primary and secondary GI. The grass needs to blow like crazy from sphere wind that is very strong.
Help!
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