Hi guys... I'm having a problem rendering in passes, for some reason the GI pass isn't correct... In my efforts to see what was going on I deconstructed the passes from a full render using the rest of the passes which at least looked correct (I took the final render and subtracted from it the Reflection, Refraction, Lighting, Self-illumination and Specular passes which according to my math should give me the GI pass). The result I get is the left-hand image, which looks to be right. The image on the right is what the rendered GI pass looks like, with horrible bleeding below and above the stage. I've also included what the final image is like.
Any idea why this might be happening?? I'm using nuke 5.1 ple to do the comp, that's why there's all those colored squares there...
Any help would be greatly appreciated,
Jorge
Any idea why this might be happening?? I'm using nuke 5.1 ple to do the comp, that's why there's all those colored squares there...
Any help would be greatly appreciated,
Jorge
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