We noticed that as soon as we moved to Vray SP2 Realworld Mapping now renders with considerably more noise than previously, as if it is being rendered overly sharpened.
Admittedly previously realworld mapping, or any mapping for that matter, was occasionally too blurry in the distance, but the change in SP2 is very marked and can cause some headaches in animations, swimming textures etc. The effect is more pronounced on detailed texture maps.
I was hoping this may have come up before, but I can find no mention in any of the forums, hence starting the thread, I just hope this has been noticed by other artists, or whether Chaos can confirm if the rendering of Realworld mapping has changed in SP2?
This is visible on all of our machines, including the renderfarm, completely consistently.
Has anybody noticed this, or better still aware of a better fix than just blurring the textures excessively?
Admittedly previously realworld mapping, or any mapping for that matter, was occasionally too blurry in the distance, but the change in SP2 is very marked and can cause some headaches in animations, swimming textures etc. The effect is more pronounced on detailed texture maps.
I was hoping this may have come up before, but I can find no mention in any of the forums, hence starting the thread, I just hope this has been noticed by other artists, or whether Chaos can confirm if the rendering of Realworld mapping has changed in SP2?
This is visible on all of our machines, including the renderfarm, completely consistently.
Has anybody noticed this, or better still aware of a better fix than just blurring the textures excessively?
Comment